Zoch Lunte

Zoch Lunte manual

(1)
  • On your turn, you either
    play one card from your hand
    or
    set off a bomb.
    Art.Nr.: 60 110 5096
    Author: Bruce Whitehill
    Illustration: Victor Boden
    English translation: Sybille Whitehill, Word for Wort“
    HAVE A BLAST!
    A sizzling card
    game by
    Bruce Whitehill
    Benny Burns likes it really loud. Only if you have a big blast at the annual pyromaniac competition can you get a look
    at Benny‘s legendary collection of safes. Only those who set off the bombs with the longest fuses stand a chance of
    winning. So it‘s not a surprise that all the crooks gathered for LUNTE try to control the big bang to their own end. And
    to prevent the competition from doing better, players sometimes drench the burning fuses with water.
    Get ready for a blast—the fuse is lit!
    GAME MATERIALS
    110 game cards
    OBJECT OF THE GAME
    Secure the highest-value fuse cards by setting off
    two bombs
    at the right moment. And use water cards to water
    down the other players‘ chances of creating a big bang. As soon as the cutting card cuts all the fuses and ends the
    game, the player who has accumulated the
    most valuable set
    of fuse cards wins.
    SET UP
    Shuffle the fuse cards and
    deal out four
    of them to each player. Take these cards into your hand, along
    with
    one water card.
    Shuffle the remaining
    fuse and water cards
    together.
    Use (approximately) 25 of these cards to form a small face-down card stack.
    (Don‘t count these cards, but follow
    BENNY‘S TIP
    .)
    COURSE OF THE GAME
    The last person to have lit a match begins. Play proceeds in clockwise order.
    Now
    shuffle
    the
    cutting card
    into this small card stack. After that, put all remaining cards on top, thus forming the
    face-down
    draw pile.
    PLAYING A CARD
    Choose whether to play a fuse card (A) or a water card (B) (provided you have both types in
    your hand).
    SETTING OFF A BOMB
    Only
    twice
    during the game may you set off a bomb.
    (If you have already set off two bombs, you still have
    to play one card on each of your later turns.)
    In order to set off a bomb, you take a card from your hand and slam it
    face down
    (with the explosion side facing up)
    onto one of the laid-out burning lines.
    Then collect all the cards of this line and put them as a pile
    face up
    in front
    of you. Place the (hand) card you have used to set off the bomb on top of this
    bomb pile, face down.
    Keep your two
    bomb piles
    in front of you during the game, clearly
    separated
    from one another.
    (A) Playing a fuse card
    Put one fuse card from your hand in the middle of the table. That‘s where the one or two
    rows of fuse cards
    are that previous players have laid out. These card rows are called
    burning lines.
    If there is
    no card
    in the middle of the table, the card you play ignites the
    first
    burning line.
    If there is already
    one burning line,
    you may either add your fuse card to this line
    or
    start
    a
    second burning line
    (next to the other).
    If there are
    two burning lines,
    you choose which one of them you want to add
    your card to.
    Cover
    the
    card value
    of the previous card with the card you play on this burning line!
    Only the line of the burned fuse (and the rest of the fuse still burning) always remain
    visible.
    (B) Playing a water card
    Play a water card on a burning line and immediately
    remove all fuse cards
    of this line
    from the game,
    leaving any water card(s) in place.
    Then place your water card on the
    other water cards there, if there are any, or use it to begin a new burning line.
    A water card can also
    be used to start a new burning line.
    (However, there may never be more than two rows of cards.)
    be put directly on one (or more) already-laid-out water card(s).
    ENDING AND WINNING THE GAME
    The game ends
    immediately
    as soon as
    the
    cutting card
    is taken from the draw pile
    or
    all players have
    set off two bombs.
    BENNY‘S TIP: Set the cutting card vertically so that the bomb is at the top. There is a
    marking line near the bottom. Pile cards up in front of the cutting card until they reach
    that line. Now you‘ve got a card stack that consists of approximately 25 cards.
    BENNY‘S TIP: LUNTE is supposed to be a fast-paced
    game. By carrying out your turns quickly, you make
    it harder for your opponents to keep track and make
    good decisions.
    = 94 fuse cards
    back side
    15 X
    water cards
    1 X
    cutting card
    31 X 32 X 20 X 11 X
    of them to each player. Take these cards into your hand, along
    After you have either played a card or set off a bomb, take cards from the draw pile to refill your card hand
    to 5 cards.
    Add up the values of all the
    face-up
    cards of
    your
    bomb piles.
    The face-down card on top of
    each pile (the one that set off the bomb)
    is not
    included in the count!
    Subtract
    the
    values of your hand cards
    from
    this total. (The result can also be negative)
    If you are the player with the highest total, you have crea-
    ted the loudest bang. Benny Burns is delighted and declares
    you the safe-breaker of the day and winner of the game.
    English translation: Sybille Whitehill, Word for Wort“
    If you are the player with the highest total, you have crea-
    ted the loudest bang. Benny Burns is delighted and declares
    you the safe-breaker of the day and winner of the game.
    If you are the player with the highest total, you have crea-
    ted the loudest bang. Benny Burns is delighted and declares
    you the safe-breaker of the day and winner of the game.
    © 2016 Zoch Verlag
    Werkstraße 1
    90765 Fürth
    www.zoch-verlag.com
    www.facebook.com/zochspiele
    Scoring exemple:
    = 85
    = 90
    +
    = 60
    = 55
    1. bomb pile
    2. bomb pile
    hand cards
Zoch Lunte

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Vea el manual de Zoch Lunte aquí, de forma gratuita. Este manual pertenece a la categoría Juegos de cartas y ha sido calificado por 1 personas con un promedio de 5.6. Este manual está disponible en los siguientes idiomas: Inglés. ¿Tiene alguna pregunta sobre Zoch Lunte o necesita ayuda? Haz tu pregunta aquí

Especificaciones de Zoch Lunte

General
Marca Zoch
Modelo Lunte
Producto Juego de cartas
Idioma Inglés
Tipo de archivo PDF
Características
Número mínimo de jugadores 3
Número máximo de jugadores 6
Género recomendado Niño/niña
Edad recomendada (mín.) 8año(s)
Edad recomendada (máx.) -año(s)
Tiempo de juego (máx.) 20min
Idiomas de soporte DEU, ENG
Contenido del embalaje
Número de cartas 110pieza(s)
Empaquetado
Ancho del paquete 121mm
Profundidad del paquete 94mm
Altura del paquete 17mm

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